There has been much discussion of the iPhone/iPod Touch as a mobile gaming platform. Certainly the devices have the horsepower to throw up nice graphics, but that alone does not a good game make. My biggest concern with gaming on the device has been the controls. The iPhone isn’t going to give you the best Super Mario Bros. experience possible due to the lack of physical buttons.
But if a game is designed with the limitations and features of the iPhone in mind, then it can be great.
I can’t claim that Galcon was designed for iPhone, because it has existed as a desktop (Windows/Mac/Linux) game for some time now. It is shareware and a worthwhile download.
But the truth of the matter is that Galcon on a PC is an inferior experience. The blame lies squarely on the mouse as an input device. In a game that requires you to click madly all over the screen the mouse is a bit of a hindrance. This doesn’t mean that isn’t a fun game, but playing the iPhone version makes the limitations of the PC version clear.
Galcon is completely at home on the iPhone. The touch interface is faster and more intuitive than the mouse, enabling frantic gameplay without the occasional implulse to smash your mouse. (more…)

It’s great to see that after all these attempts at comic book movies, after the highs of SPIDER-MAN 2 and the lows of DAREDEVIL, that people are finally starting to get it right. THE INCREDIBLE HULK gets it right, just like IRON MAN got it right and BATMAN BEGINS got it right and FANTASTIC FOUR got it all wrong.